
GAME OVERVIEW
You are a soldier set in a time period where artificial intelligence (AI) have gained sentience and mobilized, waging war against their creators. Rendered inhospitable, the Overworld remains a battleground between AI Rebellion Forces and the Last Salvation Army. Put on your virtual reality gear and begin your training to keep the fight for humanity alive.
In this strategic, fast-paced FPS pitting man against machine, train your skills with a variety of weapons to defeat increasingly difficult waves of robots. Humanity depends on you.
Role
Lead Game Designer/Engineer
Jettisoned
2020
Genre
FPS, Arena Shooter
Contributions
Combat Design, Progression Design, AI Behavior Design, Technical Design
MAIN FEATURES

First Person Combat
Designed core gameplay systems with a focus on tight, responsive controls and a fast-paced combat loop. Each weapon and action is tailored for intuitive play, while VR elements add an additional layer of precision and immersion. A wave-based progression structure encourages players to strategize and adapt to increasingly challenging situations.
Key Features:
Arsenal of weapons with unique properties, including rifles, shotguns, energy-based weapons, and explosives.
Realistic reload mechanics and recoil patterns, designed for VR engagement.
Dynamic difficulty scaling based on the player’s performance, ensuring both challenge and accessibility.

AI Behavior Design
Developed intelligent enemy AI systems that adapt to player strategies. Bots exhibit behaviors such as flanking, using cover, and coordinating attacks. Each wave introduces new enemy types with distinct abilities, forcing players to rethink tactics on the fly.
Key Features:
Tiered AI progression: early waves feature basic drones, while later waves introduce advanced robots with shields, ranged weapons, and self-healing capabilities.
Bots use predictive algorithms to anticipate player movements, adding an element of unpredictability.
Boss waves featuring massive AI war machines with unique attack phases and weak points.


Upgrade System
Developed a progression and upgrade system to enhance replayability and player engagement. Players earn experience points and currency through successful missions, which can be spent on equipment and skill upgrades.
Key Features:
Weapon upgrades such as increased damage, faster reload speeds, and larger magazines.
Suit enhancements that improve mobility (e.g., double jumps, faster sprints) and defense (e.g., shields, health regeneration).
Skill trees allowing players to specialize in specific playstyles, such as stealth, heavy assault, or support.
Unlockable cosmetic items and achievements tied to combat performance and mission completion.
