
Spriley CHerenfant
Techincal Game Designer
Phasma Pre Alpha Testing Now Available To Download!
Indie Projects
Tools
Games Worked On
- All
- Ability Design
- Combat Design
- First Person Shooter
- Live Service
- MMO
- System Design
- Technical Design
- Tower Defense
Indie Development
As an indie developer, I’ve worked on diverse projects spanning twin stick shooters to high octane First Person Shooters, designing gameplay systems, reimagining mechanics, and crafting immersive narratives. This experience sharpened my creativity and adaptability, delivering engaging experiences across genres.
Skymap Games
At Skymap Games, I collaborated on unannounced titles, from FPS survival games to live-service action RPGs, focusing on gameplay systems and progression mechanics. I conceptualized and developed extensive design documentation, refined core gameplay loops, and implemented innovative systems to align with evolving player preferences. This role enhanced my ability to design player-centric experiences while navigating the challenges of live-service game development.
Chromatic Games
At Chromatic Games, I contributed to well-loved franchises like Dungeon Defenders, delivering fresh mechanics, engaging events, and versatile character abilities. I leveraged Unreal Engine’s Gameplay Ability System and Blueprint Scripting to refine and implement game systems. My work on cross-platform content and player progression deepened my technical expertise and understanding of community-driven game design.
Electronic Arts
At EA Sports, I ensured the quality of live-service content for millions of Madden NFL players. Collaborating with large interdisciplinary teams, I enhanced gameplay stability, eradicated bugs, and improved content consistency across platforms. This experience sharpened my analytical skills and fostered a deep appreciation for delivering polished, player-ready products.