Spriley

SPRILEY

GAME OVERVIEW

A young boy wakes up tiredly in a dark and eerie place, he is then met by obstacles he must overcome in order to return balance back to the realms. With a variety of enemies and having to race against time, he must gather the relics of the world to aid him to get through more and more of this labyrinth and stop the cataclysm from destroying everything he knows.

Role

Game Designer
Independent Project


2019

Genre

Platformer

Contributions

Technical Design

MAIN FEATURES

Floor Mechanic

Cloak incentivizes the player to take risks as they go into the deeper depths of each level where there resides more enemies that drop more relics as they are defeated. To combat this from being the clear path, the lower the floor, the more damage the enemies do as well as more relics required for each door at the end. The player is rewarded for having great traversal skills on the first floor while rewarded for killing the most enemies on the lowest floor and rewarded for a mixture of both on the middle floor.

Impending Doom

A constant void of energy that is gradually approaching the player at all times both creating a sense of urgency and forcing the player to progress further into the level. This forces the player to have to think on their feet as they have to make on the fly decisions. They could choose to continue going down the current path or risk going back for that one relic that could be their saving grace. This is of course at risk of getting caught in the storm or worse, forced to go to a lower floor against their will.

Progressing Danger

Enemy drones patrolling the area. These drones that are patrolling the area serve as not only environmental obstacles, but also provide the player an incentive to fight them by dropping additional relics upon defeat. This provides the player a way of getting the remaining relics necessary in the case of them failing to acquire the relics that are placed around the level already.

The player is met with more and more enemies as they go down lower floors which provides a balance between fighting and focusing on traversing. It is never too late to come back from a mistake, you just have to keep a level head and keep moving!